Magix Sequoia – The Engineers’ Choice

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Sequoia has been one of the leading software solutions for professional audio productions for decades. Sequoia 15 is specifically designed to meet the requirements of professional users and represents a further milestone in the area of audio production, broadcasting and mastering.

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Description

Audio production, broadcasting, post-production and mastering with Sequoia

Sequoia is one of the leading software solutions for acclaimed studios that focus on audio production, broadcasting, post-production and mastering.

Feel at home in the world’s leading mastering studios.

For the avant gardists among the mastering engineers, Sequoia provides much more than just a familiar working environment. Sequoia’s mastering area not only contains excellent plug-ins, such as linear EQ, but also streamlined workflows and data exchange in line with industry standards (e.g. DDP export).

Mastering

As mastering engineers, combining precision, efficiency and creative craftsmanship with extraordinary ideas is what we do. That’s why Sequoia is a true icon when it comes to mastering. With a unique object editor, detailed phase and peak meters, high-quality plug-ins and native audio restoration, the software fulfils all professional demands.

MP3/AAC preview plug-in

Under “Encoder preview” in the Master Plug-ins section, there is an encoder preview plug-in, which you can use during editing to preview projects that you plan to export as AAC or MP3 using the encoder settings. You can change the export settings directly in the dialog window. During the mastering process you have the option of taking the idiosyncrasies of the encoder into account and adjusting the quality relative to the requirements (e.g. “Mastered for iTunes”).

CD/DVD mastering

Sequoia lets you burn CD masters directly from a multi-track project or an audio project. This means that the whole process, from recording to master CD, is covered by Sequoia. The CDs produced are 100% Red Book-compatible and can be sent directly for pressing. Audio material with higher sample rates may be burned in stereo or Surround to audio DVDs. Audio files are burned uncompressed (linear PCM) according to the DVD audio standard. The CDs can be configured to include copy protection, UPC/EAN, ISRC, pre-emphasis, and CD text.

POW-r Dithering

In order to reduce the bit depth to the 16-bit CD-format and preserve the highest level of quality possible, Sequoia includes POW-r dithering. Developed by the POW-r Consortium, this patented algorithm works on a psycho-acoustic basis to permit word length reduction with a very high degree of usable signal dynamics, with or without noise shaping.

DDP import/export

Sequoia supports professional file exchange between mastering studios and pressing plants. DDP masters are mastered CDs that aren’t burned to audio CDs. They are digital data provided with a checksum that are sent to the pressing plant to guarantee that the production is absolutely free of errors. It’s also possible to import DDP masters for editing or to compare them to the original project.

Import/export of ISRC in Broadcast Wave files

Sequoia can read and write to Broadcast Wave files in accordance with EBU Tech 3352 ISRC. This is an important step towards optimally supporting mastering engineers working with modern, file-based workflows.

Sonoris Sequoia DDP Player The Sonoris

DDP player is a standalone application contained in Sequoia and can be used to check DDP masters that you have created yourself or received from others. You can playback tracks and track transitions, see all PQ codes, ISRC, MCN and CD text data, and automatically check projects for RedBook compatibility. The DDP player can read DDP 1.0x and 2.00 formats.

Batch processing for watch folders

Significantly reduce production time – batch processing with Batch XML files can now be done in watch folders and even includes L&R files. In addition, shorter items are automatically processed first. The “KeepFileExtension” job entry enables the file extensions to be retained permanently (e.g. for type conversion). And advanced error codes are now available for watchfolder.ini.

Metering in Sequoia

The metering display in Sequoia enables you to work with absolute precision. Access a range of visual layouts and set up your own private “cockpit” with different metering indicators. The following presets are also available for radio and TV broadcast norms:

Type I, DIN scale – Type I, Nordic scale

Type IIA, BBC -Type IIB, EBU

Loudness Metering in accordance with EBU R128 and ITU-R BS.1771

This plug-in enables you to adjust loudness and dynamics in accordance with international broadcasting standards EBU R128 und ITU-R BS.1770 for TV and radio programs, which have taken over from peak-based metering methods In Sequoia, you can switch between EBU R128 and ITU-R BS.1771 loudness measuring on the fly: “ITU Recommendation BS.1770-3” is the international standard in loudness measurement.

True Peak Metering

In addition to loudness normalization, ITU-R BS. 1770-3 also provides a measurement recommendation for digital audio peak levels. Normally, the peak values are determined in accordance with the sample rate by reading individual sample values. However, on account of the system, it’s not possible to verify that the samples correspond exactly to the audio peaks, which arise as soon as the signal is processed or the wave form is reconstructed. Due to the inaccuracies of a sample peak meter, it’s not possible to avoid clipping or distortion in the analog output if the individual samples in the original aren’t at full scale. So, a normal peak meter cannot represent “real” peak values. Inter-sample peaks identified by oversampling by a factor of 4 can now be displayed and allow you to see “real” peaks.

Loudness normalization according to EBU R128/ ITU-R BS.1771

This powerful feature lets you normalize objects and audio files in accordance with EBU R128/ITU-R BS.1770/1771, which standardizes them for broadcasting on the radio or TV.

Dynamic limiting (Loudness range normalization)

Dynamic limiting is now part of the loudness normalization dialog and enables the limiting of object dynamics in order to even out loudness variation within the audio material.

Loudness normalization in batch processing

Loudness normalization can also be applied to the batch processing feature. This allows a large number of files to be adjusted to the target loudness value automatically.

Monitor folders using Watch Folder

The Watch Folder feature lets you monitor selected folders. New files added to the selected folder are also edited automatically (e.g. with loudness normalization). Batch processing can also be accessed through the command line.

Calculate loudness

This feature can be found in the “Edit” menu and calculates the loudness of the entire project or the selected range. The calculated values are displayed in a text dialog. This dialog also contains the option “Correct program loudness with master volume”, which adjusts the volume using the stereo master or Surround master.

Compact loudness display

In the compact display you can see the loudness value according to EBU R128 with colorized signalization when the value goes over or under the target. This display can be activated in the loudness settings.

Loudness normalization for database audio export

Automatic loudness normalization is for stereo audio export in DAVID DigAS and SCISYS dira! Highlander databases optional.

Global loudness settings in the system options

Under “Effects” > “Loudness” you can set the options for the loudness calculation for the file manager, for track bouncing and for database export. This is also where you set the save options for the loudness value in the XML protocol. XML files are created during exporting, bouncing, batch processing or calculating loudness values. They are named like audio files and contain separate data for stereo and Surround streams. During saving loudness values can also be written as BWF files which are compliant with EBU Tech 3285.

Loudness data export

An audio file’s loudness parameters are displayed in the file manager and can be calculated there for a limited number of files. When switched on in the Broadcast Wave Editor, loudness parameters can be written to audio files when exporting and bouncing. The loudness parameters are stored in standardized metadata fields for broadcast wave files.

Audio production

The success of a complex audio production depends on each and every detail and nuance. With this premise in mind, we’ve developed features for source destination cut and multi-synchronous cut. This allows you to combine different concert recordings into a single whole in the blink of an eye.

Source Destination Cut

Sequoia offers a professional source destination cut feature, which is frequently used for classical productions when combining multiple recordings into a final composition. This method is especially effective and intuitive.

Two display areas let you view and play back source and destination tracks simultaneously and independently of each other. Both areas can be navigated, zoomed and played independently. You can navigate to the source material while playback is running in the destination area in order to get the next cut set up. The actual editing takes place via markers. In and out markers in the source material are used to indicate that the material following the edit command at a marker position should be pasted into the destination track. You can apply 2, 3 or 4-point cuts. Depending on the use, cuts located after the pasted marker are shifted accordingly or (when working with images) are kept where they are. Selecting the source is very easy using the keyboard shortcut for the source list. This method can be used to quickly perform editing processes that would otherwise be very time-consuming.

Multi-synchronous cut (MuSyC)

Multi-synchronous cut makes it possible to minimize the search for similar audio material and accelerated the editing process.

For more efficient editing

MuSyC adds an overview project to the source destination cut by displaying takes according to musical similarity following an analysis of the source material. A multi-track recording take is represented by a single object. If a section of music has been recorded multiple times, the takes are arranged together and displayed in terms of time. This makes it possible to make sound changes and cuts, even between takes recorded with slightly different tempos. Cuts are always made at the correct position, removing the need to search for the beginnings of alternative recordings. Cuts made in the overview project are carried out in a multi-track destination project which can then be further edited.

Find similar audio material

Finding parts of songs that are musically similar to one another takes a lot of time, especially in multi-track projects with lots of individual takes. Sequoia’s “Find audio” feature helps you out by searching through entire projects for musically similar material and reporting the results back to you listed according to the rate of similarity. The easy-to-use yet powerful feature makes searching for similar material much easier and is useful for swapping out individual audio objects in a single project.

Advanced crossfade editor

The crossfade editor offers the option to make exact cut adjustments and to design object transitions. All crossfades are computed in real time, meaning modifications are immediate and can be played without any intermediate calculations or delay. A special advantage of this is that the unused material is visible to the left or right of the crossfade and can be listened to if needed. This also makes extremely precise adjustment of the editing points possible for the transition. Keyboard shortcuts and mouse instructions can be configured freely to offer users customized operation. All fade characteristics can be changed (e.g. length, curve characteristics, position in the audio material), different fade variations can be managed via snapshots for quick comparisons, and different playback commands can be carried out in order to evaluate transitions as a best as possible.

Broadcasting

Time is a decisive factor in broadcasting. For this reason, Sequoia offers direct connection to broadcast CMS and automation systems. Thanks to the powerful audio engine, you can edit material during a live recording and sent to a broadcast station with a slight delay.

Delayed. And yet ahead of its time.

Time is a decisive factor in broadcasting. This is why Sequoia makes it possible to preview, cut and arrange material while the recording is still running. You can prepare live concert recordings which are being sent to a broadcast station with a slight delay.

Broadcast CMS and automation systems

Sequoia offers direct connection to broadcast databases and automation systems, including DAVID DigaSystem, SCISYS dira! Highlander, TRACT Digispot and d’accord.

Sequoia’s interface guarantees seamless integration, whether for news, features or multi-track projects. Productions can be imported and exported from any workstation at the press of a button. Depending on the level of integration, audio files and even entire Sequoia projects are supported. The entirety of the audio material and the Sequoia projects are saved on database servers. Automatic backup and deletion routines maintain data integrity at all times. Incremental and differential saving results in reduced network load and saves a lot of time. Only project changes are saved, instead of complete projects.

Import/export of ISRC in Broadcast Wave files

  • Export in broadcast wave files compliant with EBU Tech 3352
  • The ISRCs are written into the wave file during export with the setting “Each CD track in a file”.
  • In the Broadcast Wave Manger the ISRCs of wave files are displayed and can be edited.
  • CD indices that include the respective ISRC and will be used for burning or export can be set automatically using the function “Set track indices on Object Edges”.
  • During CD import as single wave files, the BWF-ISRC entry is simultaneously written into these files.
  • ISRC display options in objects

Auto Ducking

Auto Ducking is a very useful production feature for coordinating background music and vocal recordings. This dialog-based tool manipulates volume curves and lowers the music level as soon as a someone begins talking on another track. Edits are made using the volume of the audio material in the source track and can be applied to multiple target tracks.

Cue Mode

Cue mode is a special live playback mode often used for special cue sounds in radio broadcasts and theater. The objects or object groups in this audio track can be played back in sequence while another track is recorded simultaneously. For recording radio dramas, for example, you can record a speaker and seamlessly integrate noises and pre-produced elements as the script calls for them.

Playback, editing and export during recording

When working on productions that rely heavily on the rapid flow of information, Sequoia’s “Record independent of playback” feature makes it possible to listen to any part of the material from a live recording, to cut and arrange objects in the project and to export already available material.

This makes it possible to delay playback of a live concert recording for radio listeners, as well as skip intermission. Alternatively, you can create an edited recording of a seminar and make it available for participants directly after.

You can even export raw material locally or to a database before the recording is over (e.g. to allow an editor to preview the current status and content of a report). Sequoia’s audio engine handles all of these tasks like charm.

Network Dongles

Each CodeMeter dongle can make its network licenses usable on other workstations. To reduce the amount of administrative work when using multiple licenses in a company, Sequoia offers network dongles with any desired amount of network licenses which can be accessed by any desired number of workstations. This can make it a lot easier to upgrade firmware and software.

User administration

Sequoia can be set up for different users with the user administration. Each user can have his or her own settings (e.g. keyboard shortcuts, color settings, toolbars and crossfade presets).

The local user administration allows the administrator to grant or deny users access to certain hard drives. Sequoia may also be set up so that users can change program options while they are working, but the software will open with the administrator settings the next time it is launched.

All Sequoia system settings can be saved in a container file to make it easy to transfer settings from one computer to another. When you put Sequoia on a new system, you can decide which settings to transfer (e.g. general settings, display settings, window positions, project templates, etc.).

These containers can also be used for network login, where they are stored in a network path to serve as user or group profile images. This lets you centrally manage all user profiles on a server. Users can log in on any workstation in the network with their personal settings. It’s also possible to start off with the default settings on every new network login or to automatically transfer settings changes to the network profile.

All these features make it easy for administrators to set up and manage even a large number of workstations.

Post-production

Sequoia is a constant in an ever-changing industry. This is due on the one hand to the software’s high stability and reliability, on the other to the close collaboration between our team of developers and recording studios, TV stations and broadcasters. With these industry connections, we’re in the know – so this lets us focus on developing and bringing to the market features that are actually needed in post-production.

For cinematic post-production

Sequoia guarantees precision, stability and reliability when it comes to dubbing. The powerful audio engine makes it possible to easily edit and mix complex arrangements and sound effects in video productions.

Video import and export

Sequoia supports most standard audio and video formats. Sequoia also make it possible to edit video material for dubbing and post-production. Multiple videos can be loaded into Sequoia natively. Make sure you use uncompressed (or minimally compressed) formats, since positioning and editing these is much faster.

Synchronized video recording

The video recording feature allows you to record audio at the same time as video. Recording can be done on any available recording device present in the system. For example, a reference video track can be recorded in order to document additional stage sound for editing and mixing later.

Independence sampler workstation

Independence is the ultimate sampler workstation for professional music production in the studio and for live productions. The first class Premium Sample Library with 70 GB of content and hundreds of instruments, arranger and step sequencer patches make Independence one of the most powerful tools for creating sample-based compositions.

  • Newly designed audio engine
  • 70 GB Premium Sample Library
  • Loads VST effects and VST instruments from third-party providers.
  • Supports up to 8 CPU cores
  • Drag & drop support for audio and MIDI files
  • Intelligent file browser with attribute-based batch processing

Virtual Instruments

All Vita Solo Instruments can be used in Sequoia. These virtual instruments offer impressive sound design, intuitive controls and a huge range of modulation options.

Timecode track

Now you can display the SMPTE timecode of a timecode track using the time display in Sequoia. This is most relevant to post-production projects, so that a recorded timecode can be displayed as a reference when editing in Sequoia

AAF/OMF import and export.

Sequoia offers integrated OMF/AAF support, making it possible to exchange projects between programs and platforms. AAF is the preferred exchange format due to its larger feature set and open documentation.